Dungeon Log #1 – BSP Dungeon

Welcome to the first dungeon log progress update. Tasks for this week For this week I had one main task, to explore binary space partitioning and to create objects on the Unity hierarchy. I started off the week by looking into primitive shapes so I could get started with putting my generated dungeons onto the […]

An Implementation of Genetic Algorithms

In this post I will be showing you my implementation of a problem that uses genetic algorithms as the solution. This task was created for my Natural Computing Lab on 01/12/2016. Links and Downloads If you would like to find out more about genetic algorithms, I have made a previous post about this. Please follow […]

Dispersive Flies Optimisation

What is Dispersive Flies Optimisation? Dispersive Flies Optimisation (DFO) is a swarm intelligence model based on how flies interact in the real world. From a paper produced by Mohammad Al-Rifaie, this has been created and used to benchmark different test functions for optimisation. The progress of the flies optimisation is based on a value called […]