Dungeon Crawler (2016) is a dungeon crawler game prototype created in C++ and using Openframeworks. This game has been inspired by Edmund McMillens Binding of Isaac games where the player must defeat enemies in each room in order to find the boss room of the level. Once defeating the boss, the player can proceed to the next level.
The game is procedurally generated so it is unlikely to find two levels that look exactly the same. There are 3 different enemy types which have a chance to drop a stat change pickup on death. These can affect one of the following stats, positively or negatively: speed, shot speed, fire rate and damage. Any health pickups found heal the player for a random number of hit points.
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