Dungeon Log #4 – Room Editing

Over the last few weeks I have been working on room editing and have performed some play testing. More information in the video below: Share this post:http://mattrclark.com/2017/03/dungeon-log-4-room-editing/Follow 31

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Dungeon Log #3 – Building the Game

Tasks I have Completed Week of 13th February – Grid Dungeon Generator Displaying the level layout and the room connectionsGit commit @7c1cd84 Week of 20th February – Creating Basic Room Types Displaying rooms with the associated doors connecting the roomsGit commit @712d0c3 Week of 27th February – Basic Player Interactivity Ability for player to walk […]

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Dungeon Log #2 – Game Requirements

Tasks for this week For this week, my goal was to further develop the requirements for the game. The game is a twin stick shooter dungeon crawler where the player must finish 10 levels in order to complete a ‘run’ of the game. In order to finish a level the player must defeat the boss […]

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Dungeon Log #1 – BSP Dungeon

Welcome to the first dungeon log progress update. Tasks for this week For this week I had one main task, to explore binary space partitioning and to create objects on the Unity hierarchy. I started off the week by looking into primitive shapes so I could get started with putting my generated dungeons onto the […]

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Dungeon Log #0 – Introduction

Welcome to my first (zeroth) dungeon log. In this I will be showing what I have done during my final year project for my computing degree on a weekly basis. Introduction My project, that I am attempting to make a reality, is a dungeon crawler where the level generation is based on how the player […]

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Natural Computing Review

In this blog, I will be reviewing on how I thought the Natural Computing course that I had taken at Goldsmiths University was. I will be reflecting on the topics it covered, how they were covered and what I had learned over the duration of the course. The Topics Here are the following topics, concepts […]

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Ant Colony Optimisation – An Explanation

In this blog, I will be explaining how the technique Ant Colony Optimisation works and where this can and has been applied. What is Ant Colony Optimisation? Ant Colony Optimisation (ACO) is a method that attempts to simulate how ants behave when deciding on the optimal path. This method is typically used on networking solutions, […]

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An Implementation of Genetic Algorithms

In this post I will be showing you my implementation of a problem that uses genetic algorithms as the solution. This task was created for my Natural Computing Lab on 01/12/2016. Links and Downloads If you would like to find out more about genetic algorithms, I have made a previous post about this. Please follow […]

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Genetic Algorithms

This week I will be explaining what are genetic algorithms, how they work and what role they play in the world. It is pretty interesting stuff so I highly recommend sticking around to find out more. What are Genetic Algorithms? Genetic algorithms are a form of guided random search techniques which is part of the […]

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Weekly Round Up – 06/11/2016

Bonjour! Comment ça va? Ça va bien, merci! Le Français est amusement! Just thought that I’d start this round up with a little bit of French. I have been spending the past four days trying to get back into it on Duolingo. The last time I actually used the language properly was back in school […]

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